COSA NOSTRA 24
COSA NOSTRA 24 mixes the classic 24-point puzzle with UNO-style card effects and a touch of mafia brutality.
🎴 5-Round Match
A full game consists of five rounds.
Each round you draw 4 cards and attempt to make 24 using arithmetic.
You also have 3 total redraw chances for the entire run.
Scoring
If you successfully form 24:
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Base Score = sum of the card faces
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Each +2 card doubles your score
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Each +4 card multiplies your score by 4
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Same-colored cards: +1 point per matching color
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Special cards give buffs but do not count toward the 4-card puzzle
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If you believe the round is unsolvable, you may skip for 0 points
Reach 100 points or more after 5 rounds to survive.
Anything less… and the Don has “other plans.”
Special Cards (Buff Effects)
Special cards do not take up your 4-card hand — after drawing one, you automatically draw a replacement.
🟦 Wild Card
Choose any color you want.
⏭ Skip Card
Gain +1 extra redraw for the run.
🔄 Reverse Card
All your operations flip:
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+ becomes −
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− becomes +
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× becomes ÷
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÷ becomes ×
Chaos is a feature, not a bug.
Win Condition
Collect 100 points across 5 rounds.
Do that, and you’ll be accepted into the Family.
Fail… and you’ll wake up on a cargo ship headed to anywhere but Italy.
| Status | Released |
| Platforms | HTML5 |
| Author | asteryk |
| Genre | Card Game |
| Tags | Pixel Art, Retro, Singleplayer |
| Content | No generative AI was used |




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